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It's not that simple Frank O'Connor himself said "the entire simulation is built on that framerate", there are technical hurdles involved with implementing 2 different locked framerates. The zealous religions Covenant are slowly abandoning Jul M'dama's leadership in Halo 4 Difficulty scales to the number of co-op players There are multiple routes to take in levels/multiple ways to tackle objectives Team banter replaces interactions with Cortana to flesh out the characters Locke's team is described as having more advanced tech than Blue Team, members use the "ATS" (Artermis Tracking System) on their armor to bring out points of interests in levels Game Informer played the second mission, taking command of Chief and Blue Team to take back an ONI research vessel abandoned for 2 years 8 months after Halo 4 ends, cataclysmic events are tearing apart star systems, these are tied to the Guardians (Forerunner entities shown in the first teaser trailer) Audio has been heavily reworked from the ground up for Xbox One (bullet sounds, debris, etc) Game starts out before Chief is on the run Never doubted the talent at 343i.įor those who missed this. I wonder what they have planned? Its definitely going to be a great show.Īlso those models are AMAZING. Split screen co-op seems like a small sacrifice compared to all the innovative features being added to the game.im really hyped for the super secret mp reveal at E3. Christocolus 2341d ago (Edited 2341d ago I'm just glad 343i's putting a lot more focus in the areas that matter most.The campaign sounds freaking amazing,343i is doing much more with the Halo lore than Bungie ever did.
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